A Study on Storytelling Directing Method
Using Motion Clip of Digital Actor
Gu Jie,Chul-Young Choi
Department of Visual Contents,Division of Digital Contents
Graduate School of Dongseo University,Dongseo University
Busan,South Korea
[email protected], [email protected]
Abstract
Compared with the movie, the quality between animation works varies greatly depending on the different times and expense of productions, meanwhile the action of the created character is the most important reason among them. The animation method and related techniques for making the key poss of the production of actions and then generating the in-between develop slowly. There is a quick way to overcome the difficulty of low-cost TV series animation and improve the quality. Before animating with motion capture, we can get a reference image by performing as a movie with a real person imitating an animated character and shooting and editing according to the script. By segmenting the clips of the actions of the digital characters, this passage compares the images taken by the existing scripts and finds out their advantages and disadvantages based on the narrative method of the actions and clips suited to the scenarios.
Keywords-reference clip;CG Animation;clip data base
1. Introduction
The biggest difference between the main characters in movies and animations is whether the characters exist in the real world if we compare them. This will make a significant difference in the contents of the productions. The situation of the movie is that the actor takes many shots in real time and the director then chooses the action to make the editing. On the contrary, in the animations, the director needs to animate the characters according to the script, create the key poss and add the in-between, and then give the characters and details to the characters. Therefore, the process of making animation is from scratch, and through the stage that from continuous production to completion, so the deficiencies in the times and budgets of production will directly lead to the declines of the perfections of the animations. High-finished Disney early animations, as shown in Figure [1], use the actions and timings that were used in the past, just like the image reference used to make the animation, with the added personality of the action, which reduces production time and expense.
Fig. 1. An example of the same action(Left: Alice in the animation and Alice in the movie,Right: The Jungle Book and The snow White)
If we observe the example of Figure [1] from a different point of view, without affecting the direction of the new script, the data of many previous actions can provide the best action reference. In the case of similar characters of the characters, if the action is similar, the data of many previous actions can be the best action reference without departing from the direction of the script.
2. The Animation Clip Comparison
As a result, we can compare the motions of the animation and the changes of feeling by selecting and combining the clips which can be referenced and used in animations according to scripts and making animations by referencing that combined clips.
Analyzing scenarios of Miyam's Hell Training, the episode of Dogogi Paradise, 2010, which is an TV series animation, we collected and arranged video clips suitable for each sentence according to the script, and finally we try to compare with existing clips.
Table 1. Animation clip comparison
Scenario fourth: Epilogue |
Basic clip |
Recommended clip |
content |
A cat that glared at the door and had a high morale |
|
|
Show changes in movement after a change in emotions |
Personification; instructors supervise the movement of practice |
|
|
Show threats to other people's action, poss and timing |
A cat with a rope and a drag on its waist. |
|
|
Show the timing of a weary walking foot |
Whining cats lying on the ground |
|
|
Timing and poss that respond with wide eyes |
The dog sleeping on the tyre opened his eyes because of the motion. |
|
|
Show the timing and posture of the weary and falling movements |
The reference clips seen in table [1] are mostly poss and timing of emotional changes that could not be expressed in the original image. Increasing expression of emotional changes means that it can show character's personality well, which also means that it can reflect the script better. As a result, the situation in table 1 reflects that characters’ actions and animations with different timings can also improve quality in this way in different situations.
Okon, Korea's leading animation maker, based on the success of Pororo, in 2012, has released the TV series Dinosaur Dvor. But this animation has not achieved a great succession because that the actions of characters and the speed of the development of the script are too fast for the audience to understand. The additional action like this can be very good to convey the meaning of script, but it will also make the animation complex which will raise the question that the probability of rejection by the audience will be very high. So the actions should be choose according to the ability of understanding of the audiences.
3. Conclusion
Unlike movies, animations need a production process from scratch in order to show actors' movements. With the shortening of budget and production time, the expressive force of shorter actions becomes weaker, which makes it difficult to make full use of characters to convey the purpose of the script. Especially in TV series animation, this phenomenon is increasing. To overcome this phenomenon, it is possible to shorten the production time by creating the clip data base of the action or by using the re-use method of the action data. In conclusion, the character will become vivid by using the appropriate reference clips to show the script, meanwhile the quality of the subdivided action will also be improved. In future, I will compare the entire reference clips of a script and carry out a further detailed analysis with the questionnaire of the target group.
References
[1] Chang Wook-Sang, Han Boo-Young, “Factorial analysis on commercial success of the American theatrical CG animation movies : Focused on characters, situations, and images ,” 2013, pp. 59-86.
[2] Moon Jae-Cheol, Kim Yu-Mi, “Modernist painting style in Disney animation,'' 2013, pp. 31-53.
[3] Un Seol Jeong, Hae Jung Suk, “The Human Characters in 3D Animation - Visual Reality and Audience Acceptance,'' 2012, pp. 95-111.
[4] HyejinYoon, “Do higher skills result in better jobs? The case of the Korean animation industry,” Geoforum, pp. 2-4, September 2018.
[5] Hui Liang, Jason Sit, Jian Chang, Jian Jun Zhang, “Computer animation data management: Review of evolution phases and emerging issues,” International Journal of Information Management, Vol.36, Issue 6, Part A, pp. 1089-1100, December 2016.
[6] How Cartoons Reused Animations by Disney and Cultura Colectiva,
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